Case Study
Neon Void Runner
A browser game prototype designed around quick recognition, immediate feedback and a simple loop that feels responsive from the first interaction.

Overview
The prototype presents an arcade-style running experience with a menu state and gameplay state, emphasizing clarity over complexity.
Challenge
Game interfaces need to communicate status instantly. The player should understand motion, danger and progress without reading instructions.
Solution
I used strong contrast, compact controls and a clear gameplay frame to make the interaction immediately legible while keeping the visual identity sharp.
Architecture
The project separates menu and gameplay screens, keeping state changes obvious and maintaining a compact visual system for score, action and feedback.
Technologies Used
Image Gallery


Results
The prototype demonstrates a complete small-game experience with a distinctive interface and a clear interaction loop.
Lessons Learned
Small games make feedback discipline visible. Every delay, label and state change affects whether the experience feels responsive.